![]() I know Co-Op is a low priority and should be looked at after all other affair are taken care of. This game has a lot of framework it could build up on! I am looking forward to see how Co-Op will take shape in the future. It would be an effect attached to the players starting artifact that would change Player 2 to have the sprite and weapon of another character. Haven't even taken into account character synergy like Chrono Saffron and Gunner. the solution is to add Loadouts to the characters you want to have variable Co-Op characters on. ![]() ![]() The cards in this game has so much synergy with one another, having two people building complementing deck as they go along each stage is something very unique. Another one being Area Control like panel breaking for one person and cards that applies effect for each broken panel for the other. Award stickers for the exhibition coop tags that give the awards as fast as the birds. Example, one person runs cards that has +Flow and the partner plays cards that uses Flow. 0:00 / 1:00 How to Play One Step From Eden Online Parsec 16.5K subscribers Subscribe 3.1K views 2 years ago Download Parsec for FREE: INSTRUCTIONS. Send one dollar for a year's membership to Eden C. Cut down the Shuffle time or let each player have there own deck to build.(Heavily leaning towards having our own decks)Ĭo-Op to me should feel like drafting a deck for a Tag Team Duel like for Yu-Gi-Oh. Double the starting amount or regen time for mana or each player have there own mana.ģ. Damage reduction during co-op or each player has a HP bar and a rescue meter to fill for res.Ģ. One side should be easier to do and the other side might be a headache to your dev team but would bring co-op to a whole new level and open up a lot of possibility.ġ.
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